AI Insights · Timothy · July 2024
Top 5 Interactive Story Games on iOS in Russia - Q2 2024
In Q2 2024, the top interactive story games on iOS in Russia showed varied performance in downloads, revenue, and user engagement. Here’s a closer look at their metrics.
In Q2 2024, the top interactive story games on iOS in Russia demonstrated diverse trends in downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides insights into the performance of these popular apps.
Family Life!, published by SUPERSONIC STUDIOS LTD, saw a significant increase in downloads starting from 7.2K in the first week of April to a peak of 26.2K at the end of the month. The numbers then fluctuated, ending the quarter with 15.2K downloads. Active users mirrored this trend, starting at 20.4K and peaking at 53.3K in late May before stabilizing around 45.5K by the end of June. Notably, the app did not generate any revenue during this period.
Franz: Scary Text Adventure, by Ice-Pick Lodge Studio, experienced a dramatic rise in downloads, reaching 27.1K mid-April, but then saw a steady decline, finishing the quarter with just under 1K downloads. Revenue followed a similar pattern, peaking at $50 in mid-April and dropping to zero by May. Active users peaked at 35.5K in mid-April before declining to 816 by the end of June.
Romance Club - Stories I Play from Your Story Interactive showed consistent engagement. Downloads varied between 5K and 10K, with a notable spike to 9.8K in late May. Revenue was relatively stable, ranging from $4.6K to $9.3K, peaking in mid-June. Weekly active users hovered around 130K to 150K, ending the quarter at 143.2K.
Hoosegow: Prison Survival, published by D.DREAM GAMES, maintained steady download numbers, fluctuating between 3K and 5.5K. Revenue varied modestly, peaking at $393 in late May. The app's active user base started at 34.4K in early April and saw a slight decline, finishing the quarter at 28.2K.
Business Detective, by Mai Thanh Liem, saw downloads initially rise to 4.7K in late April, followed by fluctuations and ending with just 435 downloads in the final week of June. Unfortunately, the app did not generate any revenue during this period, and active users data was not provided.
For more detailed insights and data trends, visit Sensor Tower.